Wordmark for a Paris-based user research and strategy firm. 2021.
Helping people achieve more when they can't see or touch a screen. Work rooted in research with the blind. 2016—2018.
UX exploration for a smart whiteboard. 2015.
UX exploration for a bluetooth stylus with a dial. Encoder spec, firmware spec, prototypes, API oppies, etc. 2015.
I cowrote the ink engine of the drawing app, Paper. Collaboration with the founding team (four people). 2011—2012.
Prototypes that showcased the compelling aspects of HTML5, including its potential use for 3D Bing Maps and Windows Phone. 2010—2011.
I led UX and prototyping for "ink" in this pen-based tablet device. I worked with expert users to iteratively prototype writing and drawing experiences. 2009—2010.
Software development for a branded Google Maps app running on custom hardware at the NYC Visitor Information Center. I led the UX and software development of a simpler, touchscreen-only revision of the project later on. Collaboration with Local Projects, GestureTek, and NYC & Co. 2009, 2010.
Research, interaction design, and storyboarding for these (now) very dated visions of the future. Collaboration with an internal team of four and our external friends at Digital Kitchen. 2005—2007.
Iterative design and prototyping of communication tools for trading floors. Collaboration with a small, talented team of UX and ID at Frog Design NYC. 2005.
Kinetic typography prototyping for dynamic signage installed at Bloomberg HQ. Collaboration with Pentagram Design. 2004.